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Bug: Dynamic block mass #7

@migtraftcom-beep

Description

@migtraftcom-beep

Describe the bug

When you fill a fluid tank and you break it without taking the contents out it retains the mass at the exact block where the fluid vessel was.

Latest version

  • I am using the latest version of the mod.

Mod loader

NeoForge

To Reproduce

  1. Place a fluid tank and fill it with any liquid on a sable creation that is a 1x3 blocks.
  2. Turn on hit boxes and break the fluid tank.
  3. You should see that the center of mass is not at its original place but something similar to when the fluid tank was on the sable creation.

Expected behavior

After breaking the filled fluid tank the weight should reset

Actual behavior

Center of mass stays like it still has the fluid tank.

Screenshots or videos

2026-06-01_00.28.40.png
2026-06-01_00.29.42.png
2026-06-01_00.29.55.png

Other mods

Yes

Mod list

A lot of sable mods and create.

Singleplayer or Multiplayer

Both

Server type

NeoForge

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