Sable Beyond expands the Sable mod with additional features, quality-of-life improvements, and compatibility support. It is designed to add ideas that are not part of the main mod while keeping the gameplay experience consistent with Sable.
Each feature is highly configurable. For example, if you do not want entity mass, no problem you can disable it in the config. You just need to locate the config/sable_beyond folder, where all the config files are stored, or use the in-game config screen.
| Version | Feature | NeoForge | Fabric |
|---|---|---|---|
| 0.0.1 | Mechanical arm compatibility with Sable sublevels | ✅ | ❌ |
| 0.0.1 | Create fans can push / pull sublevels | ✅ | ❌ |
| 0.0.1 | Entity mass system, configurable with formulas, etc. (disabled by default) | ✅ | ✅ |
| 0.0.2 | Basin in sublevels placed upside down drops their items (disabled by default) | ✅ | ❌ |
| 0.0.2 | Dynamic mass system, real-time mass changing (disabled by default) | ✅ | ✅ |
Entities now react to forces based on their configured mass, creating more realistic movement behavior.
- An advanced config for the entity mass and formula system with functions and operators
Some blocks now carry their contents with them: supported Create fluid-related blocks, such as Fluid Tanks, Basin, etc, dynamically adjust their mass based on what they contain.
Mechanical Arms can now interact and operate correctly across different Sable sublevels.
Encased Fans are now able to push and pull entire sublevels, expanding automation possibilities.
Basin drops its items when placed upside down in a sublevel.








