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Fix open world public types #8792
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This may make us slower - unavoidable, but maybe worth measuring to see how bad this is, and if we want to look for mitigations?
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At least it doesn't make closed-world mode slower. And I expect that caching type visibility on the module the same way we cache type names, indices, and effects would be a massive speedup in both closed-world and open-world modes because it would let us mostly avoid traversing the module just to find types.
I can try to measure the performance, but I don't think landing this should wait on that.
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Another idea I had in mind here was this: if we measure that this makes open world much slower while also making it much less effective (as
funcorexternrefis usually exported, etc.), then perhaps we would disable some passes by default in open world for now?As we made things faster, we could re-enable them.
But if the slowdown is not large, that's not a concern. I'm just thinking about the fact that open world is the default, so many users could be affected by any slowdown.
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This is de facto close to what we have today since so many of the type-rewriting passes throw errors when run in open-world mode.
But we'll have to measure the impact to decide what to do.