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WangleLine edited this page May 25, 2023
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2 revisions
Update Functions
line_audio_update()
Call this function once, and only once, every frame. This handles fading sounds, loading & unloading of audiogroups, attaching emitters to objects and so on.
This is the standard sound-playing function in LineAudio. Supply enum_index with an enum member as defined in the LineAudioDefintions script.
If x and y are undefined, the sound will be played globally, which means that it has no falloff and can be heard everywhere in your game.