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AISight

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Sight for AI agents. An agent cannot look at a screen — and almost everything creative software asks a human to look at is actually a measurable property of the data. AISight is a family of five independent tools, one per domain, that replace looking with measuring: deterministic builds, exact reports with where and try: on every finding, and renders only as evidence for what the numbers found.

tool domain replaces docs
solidsight 3D design / CAD / 3D printing eyes on a viewport README
animationsight animation clips, mocap (.bvh) watching the take README
texturesight UVs + texture maps squinting at a checker README
shadersight materials/BRDFs + node graphs rendering a sphere README
pcbsight PCB layouts (.kicad_pcb) eyeballing copper README

Install

Each tool is its own pip package: install one, some, or all. They share a philosophy, not a dependency — none requires another.

One tool, from PyPI:

pip install solidsight
pip install animationsight
pip install texturesight
pip install shadersight
pip install pcbsight

All five in one line — aisight depends on every tool, so it pulls the family in, and is also the command that takes it back off:

pip install aisight

The unreleased main, or a checkout you are editing:

pip install "git+https://github.com/VortexJer/AISight#subdirectory=solidsight"
# or
git clone https://github.com/VortexJer/AISight && pip install ./AISight/solidsight

Requirements: Python >= 3.10, pip, git. solidsight carries the heavy dependencies (manifold3d, trimesh, scipy, matplotlib — all wheels); the other four need only numpy and pillow.

As a Claude Code plugin

The same five tools are also a plugin marketplace. In Claude Code:

/plugin marketplace add VortexJer/AISight
/plugin install solidsight@aisight

The plugin carries the skill; the skill still needs the CLI it drives, so pip install solidsight as well. Installing the pip package alone is enough — it self-installs its skill (see below); the plugin route exists for people who manage their agent's capabilities through /plugin.

Uninstalling

aisight status          # what is installed on this machine
aisight uninstall       # every skill, every package, the marketplace

It removes the five skills from ~/.claude/skills/, pip-uninstalls the packages, drops the aisight marketplace from ~/.claude/plugins/marketplaces/ and its registry entry — and then itself, last. --only <tool> limits it to one tool, --dry-run prints the list without touching anything, --keep-packages keeps pip.

A git checkout is yours, not ours, so it is never guessed: --repo PATH deletes one, and only after checking the directory really is an AISight working copy. Each tool also keeps its own <tool> uninstall (that tool's skill + package). Details: aisight/README.md.

What installing gives an AI agent

Every tool ships its Claude Code skill inside the pip package. The first time its CLI runs on a machine that has Claude Code (~/.claude exists), the skill installs itself into ~/.claude/skills/<tool>/ and keeps itself updated on version changes — from then on, any new agent session routes matching requests to the tool ("design a bracket" -> solidsight, "review this .bvh" -> animationsight, "check my board" -> pcbsight). No Claude Code? The CLIs work standalone for humans and scripts; nothing else is touched.

<tool> uninstall removes that tool's skill and package; aisight uninstall removes all of it at once (above). No telemetry, no services, no accounts.

The showcase: one robot through all five tools

showcase/ takes Vigía, a desk robot, from nothing to a printable enclosure, a routed controller board, a simulation-ready URDF, a textured game asset, validated materials and a reviewed servo gesture — entirely by an AI agent, entirely through measurements. The enclosure does not copy the board's dimensions: it imports pcbsight and reads them from the .kicad_pcb, so the standoffs sit at the board's own mounting pads.

Every stage caught real defects the agent could not see — 31 board findings (both USB nets open with swapped ends), five enclosure iterations (servos placed where the servo headers are, a neck ring floating over the open shell), a flipped UV island, a boosted copper emitting 53% more light than it receives, a stepped servo profile demanding 3600 deg/s of a 600 deg/s servo — and every fix ends in a diff that proves it.

the assembly with its electronics as X-ray ghosts · the board pcbsight took from 31 findings to 0 · the boosted-vs-physical copper · the robot performing its servo gesture

Full narrative and the defect scoreboard: showcase/README.md.

Blind vs measured: the controlled studies

Five hero examples run the same experiment: a cold-context agent with no tools at all (numpy/PIL/trimesh, no viewer, one shot) attempts a hard commission; the same commission then goes through the tool's loop. The blind sides are genuinely competent — the defects they ship are the ones nobody can see without measuring:

study blind after
engine block (solidsight) 8 sealed water-jacket pockets (two of 37 cm³), cap bolts 1.9 mm from the crank tunnel, oil gallery 3 mm from coolant the loop caught the author's own 4 equivalent mistakes, each fixed to a measured wall
parkour vault (animationsight) a 0.47x g stride, root on rails in the turn, a knee pop at landing OK — 0 findings, every flight at 1 g
hero crate (texturesight) 148 flipped UVs (FAIL), 7.35:1 stretch, 54x density spread 0 flips, 1.005 anisotropy, 3.35x
material set (shadersight) 8/8 conserve — the one FAIL was the tool's own estimator noise tool fixed + graph 436 → 204 ALU/px
rover board (pcbsight) 12 open nets, 26 clearance faults routed: OK — 0 findings

Left: blind. Right: through the loop. Same commission, same author competence — the only variable is being able to measure.

the inline-4 engine — blind: watertight, single shell, shipped convinced of success; the audit then found eight sealed water-jacket pockets no coolant can ever reach, cap-bolt drillings 1.9 mm from the crank tunnel, and the 2 mm sliver the author itself predicted it might leave · through the loop: the author made the same kinds of mistakes — the loop caught all four

the parkour vault — blind: a 0.47x g stride, a turn step on invisible rails, a knee pop at the landing · after: every flight at 1 g, 0 findings

how to read a UV picture: the flat shapes ARE the crate's surface peeled onto the texture (same colour = same piece — a box unfolded into its cardboard template)

the hero crate's UVs — blind: 148 flipped faces (red), 7.35:1 stretch, 336 stacked islands · after: same geometry and maps, mapper rewritten — 0 flips, welded shells, 92% packing

what shadersight is for: the "boosted highlights" copper emits 1.7x the light it receives (curve far above the red ceiling) yet its preview sphere looks almost identical to the physical one — the eye can't audit energy. The blind-vs-measured study's twist: the blind author knew its F0s and refused the boost bait; the one FAIL was the tool's own estimator noise on an exact-F0 gold, fixed at 16x sampling.

the rover board — blind: 12 open nets, 26 clearance faults circled in red · after: routed, 0 findings

Each README credits what the blind side got right, ties every fix to a measured finding, and lists the bugs the studies forced back into the tools themselves.

The standard every tool holds itself to

  • Known ground truth: every example is synthetic on purpose, with defects injected at exact magnitudes, so the tests assert the right answer — and that the clean reference stays clean, because false positives are how a tool loses the right to be believed.
  • Deterministic: same input, byte-identical report; fixed seeds where sampling is involved, resolution stated in the report.
  • The full loop: inspect -> fix -> diff to prove the fix did what you meant and nothing else.
  • Honest scope: each README lists what is NOT read or checked.

The family overview — and the bugs each tool caught in its own reference, which is the recurring proof of the whole idea: docs/roadmap-sights.md.

Repository layout

solidsight/      3D design: engine + CLI, skills/ (+ domains/), examples, benchmarks
animationsight/  motion clips as measurement
texturesight/    UVs + texture maps
shadersight/     materials + node graphs
pcbsight/        board layouts
aisight/         the family command: status + one clean uninstall
showcase/        Vigia: one robot through all five tools (the flagship demo)
docs/            the blind-vs-loop comparison study, plugins, family roadmap

Each tool folder is self-contained: pyproject.toml, the package, its skills/<tool>/, examples/ with committed real outputs, and tests/.

License

MIT

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Design and review tools built for AI agents: 3D CAD, PCB, shaders, textures, and animation — code in, renders + machine-readable reports out.

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