[TF2] Fix Nav mesh "Blocked until point capture" attributes not working properly.#1960
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Description
This fix is for issue #6980.
The issue with TF_NAV_BLOCKED_UNTIL_POINT_CAPTURE is that TF_NAV_BLOCKED is only set in the navigation area when the map is reset and when the setup time is over.
When the function CTFNavMesh::RecomputeInternalData is executed and m_recomputeReason is "when a point is captured", TF_NAV_BLOCKED is removed by RemoveAllMeshDecoration and remains unset, and the program proceeds to the line
if ( area->HasAttributeTF( TF_NAV_BLOCKED_UNTIL_POINT_CAPTURE ) )which determines whether to clear TF_NAV_BLOCKED. even if TF_NAV_BLOCKED has already been cleared.This issue can be fixed by setting TF_NAV_BLOCKED to the navigation area that has TF_NAV_BLOCKED_UNTIL_POINT_CAPTURE, even when m_recomputeReason is "when a point has been captured".