Building Lila, a free 3D app with Maya's workflow and an Unreal-first pipeline. Author of PredictedMovement. 14 yrs Maya, 12 yrs Unreal.
- Orewa, Auckland, New Zealand
- https://vaei.github.io/
- @Vaei00
- in/jaredtaylorv
- https://lila-3d.github.io
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lila-3d/lila-3d.github.io
lila-3d/lila-3d.github.io Public3D app for game assets: Maya-style workflow, modern multithreaded core, Unreal-first pipeline.
HTML 2
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Fogspire/Folio
Fogspire/Folio PublicHTML/CSS-style UI for Unreal Engine 5. Build using markup, without unreal engine dependency. Text and vector art stays sharp at any size or DPI. Avoid TAA/TSR blurring and motion blur for crisp in-…
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TurnInPlace
TurnInPlace PublicActor-Based Turn in Place (TIP) Solution. A superior substitute to Mesh-Based Turn in Place without the endless list of issues that comes with it.
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ProcHitReact
ProcHitReact PublicProcedural physics-driven hit reactions on skeletal meshes. The most powerful hit reaction system you'll ever need.
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