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2 changes: 0 additions & 2 deletions Core/GameEngineDevice/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,6 @@ set(GAMEENGINEDEVICE_SRC
Include/W3DDevice/GameClient/TerrainTex.h
Include/W3DDevice/GameClient/TileData.h
# Include/W3DDevice/GameClient/W3DAssetManager.h
# Include/W3DDevice/GameClient/W3DAssetManagerExposed.h
# Include/W3DDevice/GameClient/W3DBibBuffer.h
# Include/W3DDevice/GameClient/W3DBridgeBuffer.h
# Include/W3DDevice/GameClient/W3DBufferManager.h
Expand Down Expand Up @@ -144,7 +143,6 @@ set(GAMEENGINEDEVICE_SRC
Source/W3DDevice/GameClient/TerrainTex.cpp
Source/W3DDevice/GameClient/TileData.cpp
# Source/W3DDevice/GameClient/W3DAssetManager.cpp
# Source/W3DDevice/GameClient/W3DAssetManagerExposed.cpp
# Source/W3DDevice/GameClient/W3DBibBuffer.cpp
# Source/W3DDevice/GameClient/W3DBridgeBuffer.cpp
Source/W3DDevice/GameClient/W3DDebugDisplay.cpp
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@ static HMODULE st_DebugDLL;
#define DEFINE_PARTICLE_SYSTEM_NAMES 1
#include "GameClient/ParticleSys.h"
#include "Common/MapObject.h"
#include "../../GameEngineDevice/Include/W3DDevice/GameClient/W3DAssetManagerExposed.h"
#include "WW3D2/assetmgr.h"

static void _addUpdatedParticleSystem( AsciiString particleSystemName );
static void _appendAllParticleSystems();
Expand Down Expand Up @@ -9655,7 +9655,7 @@ static void _updateCurrentParticleCount()
static void _reloadTextures()
{
// Need no interaction with the particle editor now.
ReloadAllTextures();
WW3DAssetManager::Get_Instance()->Release_All_Textures();
}

#ifdef DO_VTUNE_STUFF
Expand Down
2 changes: 0 additions & 2 deletions Generals/Code/GameEngineDevice/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,6 @@ set(GAMEENGINEDEVICE_SRC
# Include/W3DDevice/GameClient/TerrainTex.h
# Include/W3DDevice/GameClient/TileData.h
Include/W3DDevice/GameClient/W3DAssetManager.h
Include/W3DDevice/GameClient/W3DAssetManagerExposed.h
Include/W3DDevice/GameClient/W3DBibBuffer.h
Include/W3DDevice/GameClient/W3DBridgeBuffer.h
Include/W3DDevice/GameClient/W3DBufferManager.h
Expand Down Expand Up @@ -129,7 +128,6 @@ set(GAMEENGINEDEVICE_SRC
# Source/W3DDevice/GameClient/TerrainTex.cpp
# Source/W3DDevice/GameClient/TileData.cpp
Source/W3DDevice/GameClient/W3DAssetManager.cpp
Source/W3DDevice/GameClient/W3DAssetManagerExposed.cpp
Source/W3DDevice/GameClient/W3DBibBuffer.cpp
Source/W3DDevice/GameClient/W3DBridgeBuffer.cpp
# Source/W3DDevice/GameClient/W3DDebugDisplay.cpp
Expand Down

This file was deleted.

This file was deleted.

Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ static HMODULE st_DebugDLL;
#define DEFINE_PARTICLE_SYSTEM_NAMES 1
#include "GameClient/ParticleSys.h"
#include "Common/MapObject.h"
#include "../../GameEngineDevice/Include/W3DDevice/GameClient/W3DAssetManagerExposed.h"
#include "WW3D2/assetmgr.h"

static void _addUpdatedParticleSystem( AsciiString particleSystemName );
static void _appendAllParticleSystems();
Expand Down Expand Up @@ -10356,7 +10356,7 @@ static void _updateCurrentParticleCount()
static void _reloadTextures()
{
// Need no interaction with the particle editor now.
ReloadAllTextures();
WW3DAssetManager::Get_Instance()->Release_All_Textures();
}

#ifdef DO_VTUNE_STUFF
Expand Down
2 changes: 0 additions & 2 deletions GeneralsMD/Code/GameEngineDevice/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,6 @@ set(GAMEENGINEDEVICE_SRC
# Include/W3DDevice/GameClient/TerrainTex.h
# Include/W3DDevice/GameClient/TileData.h
Include/W3DDevice/GameClient/W3DAssetManager.h
Include/W3DDevice/GameClient/W3DAssetManagerExposed.h
Include/W3DDevice/GameClient/W3DBibBuffer.h
Include/W3DDevice/GameClient/W3DBridgeBuffer.h
Include/W3DDevice/GameClient/W3DBufferManager.h
Expand Down Expand Up @@ -140,7 +139,6 @@ set(GAMEENGINEDEVICE_SRC
# Source/W3DDevice/GameClient/TerrainTex.cpp
# Source/W3DDevice/GameClient/TileData.cpp
Source/W3DDevice/GameClient/W3DAssetManager.cpp
Source/W3DDevice/GameClient/W3DAssetManagerExposed.cpp
Source/W3DDevice/GameClient/W3DBibBuffer.cpp
Source/W3DDevice/GameClient/W3DBridgeBuffer.cpp
# Source/W3DDevice/GameClient/W3DDebugDisplay.cpp
Expand Down

This file was deleted.

This file was deleted.

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