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fix(matrix4): Prevent undefined behavior when comparing Matrix4x4 bits #3651
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Why do other math 3d types do not compare like this?
For example Matrix3D:
Would that act different when using memcmp?
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Yes, it differs in two cases:
0.0fvs-0.0f: float!=says equal,memcmpsays different.!=says a NaN never equals anything, even itself.memcmpsays two NaNs with the same bits are equal.For all other values they agree.
The original
Matrix4x4code already compared bits (it read the floats asunsigned), so this PR keeps that behavior and only removes the pointer casts.Matrix3DandMatrix3x3have always compared float values. My guess is the bit compare was there to keep float compares out of the D3D transform cache inDX8Wrapper::_Set_DX8_Transform. That is the only use I found, and it is disabled with#if 0.