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No actionable comments were generated in the recent review. WalkthroughThe PR expands ChangesRender Backend Migration
Estimated code review effort: 3 (Moderate) | ~25 minutes Change: Refactor Suggested reviewers: Merge Risk:
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Lights and fog are set through
DX8Wrapper, and lights are turned off by passing a nullD3DLIGHT8pointer.Now
RendererhasSet_Light,Clear_LightandSet_Fog, and the remainingSet_Light_Environmentcallers use the existing method.Clear_Lightreplaces the nullD3DLIGHT8call.ShaderClass::Applystill reads the fog color fromDX8Wrapper, because it only uses it to set D3D render state.Todo: