Add FlushUpdates and events for players/saves debounced updates#227
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tudddorrr wants to merge 1 commit into
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Add FlushUpdates and events for players/saves debounced updates#227tudddorrr wants to merge 1 commit into
tudddorrr wants to merge 1 commit into
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Debounced update completion signals
OnPlayerUpdated/OnPlayerUpdateFailedandOnSaveUpdated/OnSaveUpdateFailedevents fire after each settled debounced batch, so callers can react to success or failure of player/save updatesFlushUpdates()method on bothPlayersAPIandSavesAPIforces any pending trailing debounced call to execute immediately and returns an awaitableTask<bool>, enabling deterministic flush-on-quit scenariosDebouncedAPItracks the current executingTaskper operation and surfaces completion/failure through internal events, replacing the previous fire-and-forgetContinueWithpattern that only logged errorsSaves API correctness
ExecuteDebouncedOperationfor saves now returns the updatedGameSavefrom the server and throws if no save is currently loaded (instead of silently skipping), ensuring callers always receive the canonical server state