Releases: Stefaaan06/Unity-Editor-Physics-Simulation
v1.2.2 - Bugfixes
Changes:
Script does not try to compile when building the game, meaning that there wont be an compile error.
v1.2.1 - Use Serialization System
Changes:
The tool now uses the Serialization system instead of dirtying the script.
-> Values on the script are now saved
Using Physics.simulation made instead of Physics.autoSimulation because it was outdated
v1.2.0 - realtime simulation previews
Features:
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added realtime simulation
meaning that you can now see the
simulation going on yourself -
Simulation time is more accurate now
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Added custom script icon
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Base simulation time is now 10
-
"Run for children" changed to "Run only for children"
v1.1.0 - simulation Mass & bugfixes
bugfixes:
- unitys undo system now properly registrates simulated objects.
Features:
-
Added tooltips
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Ability to change the simulation mass
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Simulations now use Continous Dynamic collision detection for better accuracy.
-
there is a system in place to store the old Rigidbody parameters so they dont get changed trough the simulation
v1.0.0 - initial release
This is the initial release of the Unity Editor Physics Simulation package.