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snes-dsp3

A free, clean-room implementation of the DSP-3, the NEC coprocessor in SD Gundam GX, under the GPL. It will answer the chip's commands with the same results as the original, so emulators can run the game without the original chip's program, which is the console maker's code.

Status: SD Gundam GX plays with it. In three recordings of the game with the original chip, every read is the same except the chip's data ROM table (not reproduced: zeros take its place, and the game doesn't mind) and 2 path costs; see docs/exactness.md. The commands: docs/commands.md.

Using it

src/dsp3 is plain C++17 with no dependencies. dsp3::Dsp3 has the chip's two registers (readData, writeData, readStatus) and saveState / loadState. Map the data register and the status register where the cartridge has them (as for the DSP-1 in the same game slot). tests/state_test.cpp runs with ctest; dsp3_check compares recordings of the original's traffic (kept outside the repository).

Made by StackBlender for Super Apollo, an emulator that plays SNES games fast with their music at normal speed. Its other chips are published the same way: snes-dsp1, snes-dsp2, snes-st010, snes-cx4, snes-dsp4.

How it is made

Clean room: written from the public list of the chip's commands (their names) and from measuring what the original answers, never from the original program's bytes or a disassembly of it, which nobody on this project reads. It is checked against the original running in the ares emulator, answer for answer; the tests take the original from the emulator at run time, and it is never in this repository. The rules: docs/clean-room.md.

License

GNU General Public License, version 3 or (at your option) any later version; see LICENSE. For other terms, contact StackBlender.

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