MirrorRig for Unity
A tool for Unity, generating in-editor tools for easy transform mirroring.

- Add the scripts to your project
- Go In Project Settings/Mirror Rig Settings
- Objects that will be mirrored are the ones beginning, or ending, with the given strings. (Examples are provided.) For instance,
hand_Lwill mirror withhand_R
First Application
- For a rigged character : Add the MirrorRig component to the root (or the armature)
- The MirrorRig "pairs" array should autofill with all the mirrored objects and their required data. For instance,
Handwill contain references and data forHand_LandHand_R - When editing a mirrorable object (For instance,
Hand_L), you should notice, in the Transform inspector, a "Mirror" checkbox. - Check it (or press M) to begin mirror edition.
Note : Multi-object edition should also works.