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Raylib Systems — component systems for a C++ RPG

Reusable systems extracted from a frozen C++ RPG project.

Stack: C++, Raylib

Implemented

  • AnimatorComponent — sprite animation system
  • MovementComponent — entity movement and direction handling
  • DamageComponent — damage logic
  • Inventory - full inventory logic
  • Parallax - parallax particles effect
  • Star - star effect

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Custom systems for raylib

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