Repository navigation
Prepare Interest Engine 0.1.0 standalone release candidate - #1
Merged
Merged
Conversation
PullsarDev
marked this pull request as ready for review
October 23, 2026 20:17
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Prepare Interest Engine 0.1.0 as a standalone, standard-library-only C++20 attention-selection library for game NPCs.
Changes
InterestEngine::Core, optional tests/benchmarks/examples, and a compiled README example with a parent-project integration check.Verification
Local MSVC 19.38 Debug and Release builds pass all 15 CTest checks, including benchmark smoke and the README example. CI passes all 10 jobs across MSVC, GCC and Clang, including constrained builds and ASan/UBSan. All three Release consumer checks pass. Test cleanup preserves all 676 assertion expressions and the observed retention results.
Limitations
This is an early 0.1.0 API without ABI or tuning compatibility guarantees. Behavior tests and benchmark workloads are synthetic; gameplay quality, cross-platform bit-exact output and untested platforms are not established. Perception, host integration, animation and scheduling remain application responsibilities.