Boxoban incremental#570
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May 20, 2026 08:48
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perf changed to perf = (score + targets_hit) / 5.0f; Where targets his is a % of targets on the level. Score is still level achieved. |
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Adds a new incremental difficulty (5) which is based on maze_incremental
Standard difficulties remain the same and tested
Targets hit is now a % on all difficulties
When a map is solve it increases difficulty up to level 3 (hard) and does not end episode
Keeps loading hard maps if hard is solved
Episode tick is now total ticks, puzzle tick is tick final puzzle
Timeout is 150 per puzzle not episode and based on puzzle tick
For incremental mode scoring is as follows:
score = 0..4 for highest difficulty cleared in the episode (note +1 offset from difficulty labels)
perf = score / 4.0
So if all envs are reaching hard perf is 1