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[TA Sub-PR 16] Synchronize cloak transitions, engine calls, and target evaluation for attached technos - #2473
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…on for attached technos
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This is the split nº 16 (of 16 commits aprox.) of the PR #2437 for code review as suggested by the original author.
Once reviewed all 16 I should merge them into TA branch and then update the branch with latest develop to have TA updated.
What kind of change is this?
Skip Changelog).Skip Changelog,Skip Docs).Skip Docs).Skip Changelog,Skip Docs,Skip Credits).The next text is generated by AI:
Summary
Synchronizes cloak transitions and state effects between parent and attached child technos, preventing desyncs and illegal targeting:
CloakandUncloakcalls across unit, infantry, building, and aircraft classes so parent and child transitions trigger together whenInheritStateEffectsis enabled. Also unselects children when cloaked.AI()synchronizesCloakState,CloakProgress,IsImmobilized, andForceShielded. Cleanly uncloaks non-cloakable children upon detachment or destruction.FireError::ILLEGALand converting attack cursor actions toAction::Noneif the target is cloaked and undetected by the owning house.