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Technos with Walk locomotor spawn wake like ship#2061

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TaranDahl wants to merge 6 commits intoPhobos-developers:developfrom
TaranDahl:Wake4Walk
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Technos with Walk locomotor spawn wake like ship#2061
TaranDahl wants to merge 6 commits intoPhobos-developers:developfrom
TaranDahl:Wake4Walk

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@TaranDahl TaranDahl commented Jan 25, 2026

  • Also, you can now custom whether the techno makes wake when moving.
    • Walk locomotor is able to make wake like ship now.
    • Use MakesWake to custom this per type.

In rulesmd.ini:

[AudioVisual]
WalkLocomotorMakesWake=false   ; boolean
HoverLocomotorMakesWake=true   ; boolean
DriveLocomotorMakesWake=true   ; boolean
ShipLocomotorMakesWake=true    ; boolean

[SOMETECHNO]         ; TechnoType
MakesWake=           ; boolean, default to the global value that matches the techno's current locomotor

@TaranDahl TaranDahl added Tested ⚙️T1 T1 maintainer review is sufficient ❓Unhardcoding / Customization Make something more tweakable labels Jan 25, 2026
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github-actions bot commented Jan 25, 2026

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not a suggestion but just some thoughts: would it be better to define a global param for locomotors that can trigger wake anim? Something like:
UseWakeAnim=drive,hover,walk

while also make a tag to decide whether wake should be displayed for individual techno. Now you can set Wake to a dummy anim for that but it's still different from disabling it

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@Coronia No new enumeration was established because I think only these three loco are meaningful here.

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TaranDahl commented Feb 5, 2026

Bounty: 10 CNY for the 1st reviewer who gives valid review
image

@TaranDahl TaranDahl requested a review from Coronia April 9, 2026 02:01
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