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Adapt multiplayer frame timing - #93

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ZivDero merged 17 commits into
network-retransmission-timingfrom
adaptive-network-timing
Sep 11, 2026
Merged

Adapt multiplayer frame timing#93
ZivDero merged 17 commits into
network-retransmission-timingfrom
adaptive-network-timing

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@ZivDero

@ZivDero ZivDero commented Aug 31, 2026

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Adapts compressed multiplayer timing to measured processing and RTT; shows effective connection quality. Same-snapshot peers/replays required. Closes #35. Excludes #11, #27, #28, #29.

@ZivDero ZivDero changed the title adaptive network timing Adapt multiplayer frame timing Aug 31, 2026
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ZivDero force-pushed the adaptive-network-timing branch 3 times, most recently from 478a7c5 to 067b0de Compare August 31, 2026 17:16
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ZivDero force-pushed the adaptive-network-timing branch from 067b0de to e30f64f Compare September 2, 2026 00:49
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ZivDero force-pushed the adaptive-network-timing branch 3 times, most recently from 4adcd0a to 059b644 Compare September 2, 2026 09:41
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ZivDero marked this pull request as ready for review September 2, 2026 15:23
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ZivDero force-pushed the adaptive-network-timing branch from 953047d to 2f26cb0 Compare September 2, 2026 15:24
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github-actions Bot commented Sep 2, 2026

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Development builds of 3d22c3f:

The links work without a GitHub account. Artifacts expire after 90 days, and this comment follows the latest successful build.

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ZivDero force-pushed the adaptive-network-timing branch 4 times, most recently from 4c450c2 to 68f0eb0 Compare September 5, 2026 20:10
@11EJDE11

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Seems a lot better now. Some stats attached. I think it could be more aggressive in changing maxahead and it felt a tiny bit worse than the changes I made in YR (that's just vibes though - I got no figures to back it up). I think you can merge 92 and 93.

networkstats.zip

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ZivDero force-pushed the adaptive-network-timing branch from 68f0eb0 to 3d22c3f Compare September 11, 2026 11:00
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ZivDero merged commit 94ad994 into main Sep 11, 2026
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Frame-timing rework

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