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Fix flake crash when closing menu while a tooltip is displayed - #1
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…losing mod menu) Signed-off-by: Fabian Gonzalez <fabiangonz98@gmail.com>
Signed-off-by: Fabian Gonzalez <fabiangonz98@gmail.com>
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Context
Whenever I closed the Payday 3 mod menu while I was hovered over a tooltip, there was a non-zero chance the game would completely freeze.
EndTooltip()always callsEnd(), butBeginTooltip()skipsBegin()while the menu is hidden. So, closing the menu while a tooltip is showingpops the caller’s window. That leavespCurrentWindownull, and the next GUI call crashes.Changes
TooltipEndfunction, to verify the closed window is a tooltip.BeginTooltiptoreturn falseif one was not opened (similar toBeginPopup)SetTooltipto do a startup check.Findings/Logs
I could do a deeper dive into dumps, but I'm a newbie at low level debugging, and this felt fairly straightforward/safe.
Validation
main(v3?) version of the omegaware mod suite -- it uses this GUI(4) may need to be tried a few times, it is a flakey behavior --
Notes:
Verification
Locally A/B tested in Payday 3, both without and with these changes. Did not hit any issues with these changes.