Skip to content

RenderGraph support Request #1

Description

@AcidicVoid

How to replicate:

  1. Add PixelationFx to Universal Renderer Data
  2. Create Volume, shouldn't matter if global or local
  3. Add a Volume Profile
  4. Add PixelationFx to the Volume Profile and
  5. Have a corresponding camera inside the volume, so the effect should be rendered

Problem:

The effect won't render, Unity shows the following warning:

The render pass VolFx.Pixelation+PassExecution does not have an implementation of the RecordRenderGraph method. Please implement this method, or consider turning on Compatibility Mode (RenderGraph disabled) in the menu Edit > Project Settings > Graphics > URP. Otherwise the render pass will have no effect. For more information, refer to https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html?subfolder=/manual/customizing-urp.html. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
I don't want to turn on compatibility mode for various project-specific reasons.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions