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NickSuomi/README.md

Building tools that explain themselves

I build developer tools and operator-facing systems around explicit contracts, typed failures, and inspectable evidence. I prefer deterministic cores, narrow side-effect boundaries, and human review where actions become consequential.

Selected work

  • Morpheus — agent operations with isolated runs, an auditable ledger, and a human-reviewed merge flow.
  • Spritefoundry — deterministic SVG tooling with typed artifacts and CLI, Vite, and Vue integrations.
  • State Bridge — a permission-aware browser-state debugging tool with allowlist and end-to-end coverage.

Pinned Loading

  1. morpheus morpheus Public

    Agent ops for operators running AI work on real repositories.

    TypeScript 1

  2. state-bridge state-bridge Public

    TypeScript 3

  3. spritefoundry spritefoundry Public

    Effect-first SVG sprite pipeline for Iconify and custom SVG sources

    TypeScript 1