NeonRewind is an unofficial project that is building an accurate guide to Retro Rewind: Video Store Simulator. The goal is to answer player questions with information checked against the game instead of guesses or incomplete recollection.
Important
There is no public NeonRewind guide or website yet. This repository currently contains the software and research instructions used to discover and verify guide information.
The repository contains tools that help contributors study a copy of the game they own. Those tools can identify the installed game version, collect focused facts, and check selected rules while the game is running.
The project has already researched parts of the film catalog, rentals, fees, movie returns, and new releases. The generated research artifacts are kept private because they contain information from game files. Supported findings can later be written as guide information. The public repository contains NeonRewind's own source code, documentation, and tests made with invented examples.
You do not need to understand the research tools to follow the project or contribute to its future guide.
Read the contributor and repository guide. It explains what is built, what is not built, and where the main parts live.
Read How NeonRewind researches the game. It introduces every important term without assuming knowledge of Unreal Engine, data extraction, or runtime tools.
Start with the research overview before following any command guide. The command guides are ordered from the most generally useful workflow to the most specialized one.
- Prepare portable local tools
- Collect evidence from game files
- Analyze selected visual game scripts
- Convert evidence into stable project records
- Prepare a runtime check when file research is not enough
Runtime validation is optional and advanced. The movie-return observation, runtime-host design, and native collector build document the first implemented case.
- A contributor starts with a licensed copy of one exact game version
- NeonRewind tools collect only the information needed for a specific question
- The project converts that information into a consistent record with links back to its source
- A controlled in-game check is used only when the files cannot answer the question reliably
- A supported finding can become guide information
Each layer requires more technical knowledge than the one before it. Readers can stop as soon as they have the information they need.
Game files and information copied from them must never be committed to or published from this repository. Users provide their own licensed installation, and all generated game-derived output stays in ignored local directories.
Do not commit or publish:
- Compiled extractor or collector binaries
- Game binaries, package files, mappings, or saves
- Extracted values, game logic, runtime observations, or validation reports
- Compiled catalogs or mechanic records derived from the game
- Extracted or modified game assets or text
Original NeonRewind source code is licensed under the Apache License 2.0.
NeonRewind is an unofficial fan project and is not affiliated with or endorsed by the developers or publishers of Retro Rewind: Video Store Simulator. The game and its related names and assets belong to their respective owners.