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NeoAxis Engine is a versatile game engine designed for creating video games and real-time apps. It is well-suited for developing various 3D and 2D projects, including computer games, simulators, and apps with rich graphics.

Website: www.neoaxis.com

Alternative website: www.neoaxis.cn/en/

Join the chat at https://discord.gg/NdCej26

Key features

  • Full source code is provided from the start.
  • A large set of popular game components.
  • API for integration of third-party services and stores.

Target supported platforms

  • Windows 10+
  • Android ARM64, ARM32
  • UWP (Universal Windows Platform, Xbox)
  • Linux. For a server, no rendering (coming soon).
  • (Coming soon) Web
  • (Coming soon) macOS
  • (Coming soon) iOS

Supported platforms by the editor

  • Windows 10+

Building

How to compile for Windows:

  • Install Visual Studio 2026 Community or an equivalent IDE.
  • Use NeoAxis.Managed.sln with the Release-Windows-x64 configuration to compile the managed assemblies.
  • The native code is already precompiled.

More:

Programming tips

  • Set up the NeoAxis.Editor assembly as the startup project to run it with the debugger.
  • Add new code to the Project assembly by default. The source code of the Project assembly can be changed in the NeoAxis Editor.
  • Consider using the built-in editor C# scripting to create scene and GUI scripts. https://www.neoaxis.com/docs/html/Scripting_Overview.htm
  • Use the English code page for your project if possible.

License

NeoAxis Engine is distributed under the NeoAxis Engine End User License Agreement. https://www.neoaxis.com/licensing

Frequently Asked Questions

  • What is the difference between the version on the GitHub and the installer from www.neoaxis.com?

    It is the same. The GitHub version has slightly more recent updates.

  • Is the stable version on the GitHub?

    Yes. If you encounter problems, please report it as soon as possible.