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1 change: 0 additions & 1 deletion Source/Flow/Flow.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,6 @@ public Flow(ReadOnlyTargetRules target) : base(target)
"CoreUObject",
"DeveloperSettings",
"Engine",
"GameplayAbilities", // for FGameplayTagRequirements
"GameplayTags",
"MovieScene",
"MovieSceneTracks",
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8 changes: 8 additions & 0 deletions Source/Flow/Private/AddOns/FlowNodeAddOn.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -63,6 +63,14 @@ EFlowAddOnAcceptResult UFlowNodeAddOn::AcceptFlowNodeAddOnParent_Implementation(
return EFlowAddOnAcceptResult::Undetermined;
}

void UFlowNodeAddOn::NotifyPreloadComplete()
{
if (ensure(FlowNode))
{
FlowNode->NotifyPreloadComplete();
}
}

UFlowNode* UFlowNodeAddOn::GetFlowNode() const
{
// We are making the assumption that this would always be known during runtime
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