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SwiftNet - Networking Library

SwiftNet is a lightweight networking library built on top of pcap, operating at Layer 2. It is designed for developers who value simplicity, readability, and performance. It handles chunked delivery for large payloads, automatic lost-chunk recovery, callback handlers, and has an optional request/response model. Call swiftnet_initialize() before creating clients or servers.

Use Cases

  • Multiplayer game networking
  • Applications requiring a very simple API while delivering solid performance
  • Future-proof software with maximum server-side performance

Supported Platforms

  • Apple Silicon (macOS arm64)
  • Linux arm64 (Release build works, but testing is disabled due to TSAN issues)

Features

  • 💡 Ease of Use: Simple API designed to get up and running quickly, without needing to deal directly with sockets, ip/eth headers or complicated libraries.
  • 📂 Lightweight: No dependencies except PCAP and a small footprint.

Why Use SwiftNet?

  • Straightforward API: Get up and running with minimal setup.
  • Open Source and Collaborative: Contributions are welcome to make it even better.
  • Compile time feature choosing Compile only specific features of the library.
  • Lightweight Static library build is under 1MB.
  • Future-proof Designed to scale with optional features enabled at compile time.
  • Server side performance The main focus is to make linux servers easily scalable, by enabling DPDK or other ways of accelerating packets without operating system involvement.

Future Version Goals

  • 0.7.0: Performance improvements, more safety fixes, linux testing, dpdk tested on real interfaces

Goals

Performance

  • Test Overview One large packet with 100 Million bytes of data

  • Hardware & Conditions
    Tested on a MacBook Air M3 (my daily driver machine, running multiple background applications)

  • Interface
    Real Wi-Fi interface: en0

  • Throughput
    20.9 MB/s

  • Memory Usage
    Peak memory footprint: 203 million bytes

    • 100M bytes are used for buffers on receiver and sender
    • 3M bytes are used on internal data
  • CPU Usage
    Average utilization: ~9%

  • Detailed Timing (from /usr/bin/time -l)

    • Real (wall-clock) time: 4.78 seconds
    • User CPU time: 0.07 seconds
    • System CPU time: 0.31 seconds
    • Total CPU time: 0.38 seconds
  • CPU Cycles
    1 513 423 854 cycles

Installation

Follow these steps to install SwiftNet:

VCPKG - Last version uploaded: 0.4.0

vcpkg install morcules-swiftnet

From Source

  1. Clone the repository to your local machine:
git clone https://github.com/morcules/SwiftNet
  1. Navigate to the build directory inside the SwiftNet directory:
cd SwiftNet/build
  1. Copy profile:
cp profiles/x_profile.cmake profile.cmake
  1. Compile:
./build.sh
  1. To use SwiftNet in your project:
  • Include swift_net.h in your main source file (e.g., main.c).
  • Link against the static library libswiftnet.a using your compiler.

Important note

  • To run the library successfully, you're required to run the app with sudo.
  • Pcap requires sudo

Example

swiftnet_initialize();

struct SwiftNetClientConnection* const client_conn = swiftnet_create_client("127.0.0.1", 8080, 1000);
if (client_conn == NULL) {
    printf("Failed to create client connection\n");
    return -1;
}

swiftnet_client_set_message_handler(client_conn, on_client_packet, NULL);

struct SwiftNetPacketBuffer buf = swiftnet_create_packet_buffer(1024);

int code = 0xFF;
swiftnet_append_to_buffer(&code, sizeof(code), &buf);

swiftnet_client_send_packet(client_conn, &buf);
swiftnet_destroy_packet_buffer(&buf);

/* later */
swiftnet_client_cleanup(client_conn);
swiftnet_cleanup();

Handlers get called with struct SwiftNetClientPacketData* (or the server equivalent). Use swiftnet_client_read_packet to pull data out, then swiftnet_client_destroy_packet_data. Server side is symmetric. Requests/responses are available when SWIFT_NET_REQUESTS is enabled.

Syntax

  • Every stack var has to be declared on top for easier variable clarity.
  • New scopes can declare at top of the scope.
  • Use gotos and labels for labeled progression.
  • Trying to avoid many scopes in one function.

Contributing

Contributions are very welcome no matter how small. Every single PR, issue, question, or typo fix is admired and appreciated.

  • Check out open issues — Start with those labeled good first issue or help wanted.
  • Found a bug or have a feature idea? Open an issue to discuss it first (especially for larger changes).
  • Want to fix something yourself? Fork the repo, create a branch, and submit a pull request.

Rules

  • AI - You're free to use anything you want to your advantage, but AI written slop that wasn't even ran locally won't be merged. If you don't understand the code please do not subbmit anything.

License

This project is licensed under the Apache License 2.0

About

Lightweight C networking library using libpcap at Layer 2. Simple API, tiny footprint, no external libraries.

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