Skip to content

ModulePillow/PillowBasics

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

196 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Repository Icon
Platform0 Static Badge

Pillow Basics

Description

A C++20 game engine focused on low-consumption abstract designs and eliminating software bloat in modern game development.

Name Convention

Aligned with the standard C# notation. Classes, methods, and properties must be UpperCamelCase, while auto variables and class fields must be lowerCamelCase.
Folders and files MUST obey UpperCamelCase.

Official Getting-Started Document

GETTING_STARTED.md

Licenses

  1. PillowBasics is under the BSD 2-Clause license.
  2. Under "/SourceCode/3rdParty", each sub-folder contains 3rd-party licenses.
  3. Under "/SourceCode/3rdParty/EmbeddedCodeLicenses", licenses for internal reference code are provided; usage clarifications are provided as well.

About

A bloat-free C++20 game engine.

Topics

Resources

License

Stars

Watchers

Forks