A C++20 game engine focused on low-consumption abstract designs and eliminating software bloat in modern game development.
Aligned with the standard C# notation. Classes, methods, and properties must be UpperCamelCase, while auto variables and class fields must be lowerCamelCase.
Folders and files MUST obey UpperCamelCase.
- PillowBasics is under the BSD 2-Clause license.
- Under "/SourceCode/3rdParty", each sub-folder contains 3rd-party licenses.
- Under "/SourceCode/3rdParty/EmbeddedCodeLicenses", licenses for internal reference code are provided; usage clarifications are provided as well.
