Fix Bug with Introducers in Successions#4258
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Tau-Laboratory wants to merge 4 commits intoManimCommunity:mainfrom
Open
Fix Bug with Introducers in Successions#4258Tau-Laboratory wants to merge 4 commits intoManimCommunity:mainfrom
Tau-Laboratory wants to merge 4 commits intoManimCommunity:mainfrom
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…llowing Successions to handle nultiple animations acting on the same object after introduction
for more information, see https://pre-commit.ci
…m into fix-succession-issue
|
@Tau-Laboratory, this solution doesn't work for cases like the following: class SuccessionEdgeCase(Scene):
def construct(self):
triangle = Triangle()
self.play(
Succession(
Wait(1),
AnimationGroup(FadeIn(triangle)),
Wait(1),
AnimationGroup(FadeOut(triangle))
)Please check this comment. |
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Overview: What does this pull request change?
Fix Issue described in #4257 It's currently only handling the case where introducers are added directly to the succession. Adding another animation group wont work
Fixed Bug in Successions causing mobjects to be added before they should have been introduced by an animation
Motivation and Explanation: Why and how do your changes improve the library?
I've extracted a private method _get_unintroduced_mobjects in the succession parent AnimationGroup. I did this to avoid duplicating the code creating the group
Links to added or changed documentation pages
Further Information and Comments
Reviewer Checklist