👋 Hi, I’m Thomas, a Swedish student!
👨🎓 Currently studying my last year as Master of Science in Computer Engineering at Halmstad University in Sweden.
- Former exchange student in Taiwan Tech (National Taiwan University of Technology and Science)
🛰️ A big computer geek and space nerd!
🤵 Married to the best woman in the world
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👾 Former developer and owner of the Conquest plugin and the KingConquest Minecraft network
👾 Formerly worked as a embedded software engineer for HMS Networks. [C | Linux | Process monitor]
👾 Did my batchelor thesis at Axis Communications AB in Lund.
- Noise Cancellation implementation in a embedded Intercom system.
👾 Currently doing my Master Thesis at Ericsson AB in Lund. - Developing an end-to-end AI pipeline in Unity and Python for virtual human interaction using language reasoning, 3D affordance grounding, and motion generation.
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- Java, C/C++, C#, Python, SQL
- Embedded / low-level
- AI / ML integration
- Backend / systems
- Build / tooling
- Problem solving
- Leadership / ownership
- Collaboration
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Type: Client-server systems project
Stack: C, Meson, Ninja
Focus: low-level programming, modular structure, networking fundamentals
Worked on: server-client separation, chat room architecture, build setup, systems-oriented project structure
Takeaway: building clean, low-level software with a focus on systems thinking and core networking concepts
Type: Browser game prototype
Stack: JavaScript, HTML, CSS, AI-assisted development
Focus: rapid prototyping, interactive systems, gameplay-driven learning
Worked on: shaping a political thought experiment into a playable browser game, using AI tooling to explore ideas quickly and iterate on mechanics
Takeaway: experimenting with game design, fast iteration, and using software to make complex topics more engaging
Type: Minecraft server plugin
Stack: Java, SQL, Spigot, YAML
Focus: gameplay systems, backend logic, persistent data, server-side features
Worked on: territory capture, Dynmap integration, database-backed functionality, configuration handling, asynchronous plugin features
Takeaway: my first deeper dive into Java backend development, game systems, and persistent server-side architecture
Mermaid - Integration · Overlay · Layout
Type: Team robotics project
Stack: Python, computer vision, pathfinding
Focus: arena mapping, camera calibration, coordinate transforms
Worked on: fisheye correction, distortion handling, border reconstruction, A* grid prep
Takeaway: turning camera data into navigable robot logic
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You can reach me on thomas.lundqvist.1991@gmail.com or connect with me on LinkedIn.



