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Update the table of contents to reflect the addition of dynamic rendering#392

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Update the table of contents to reflect the addition of dynamic rendering#392
kareertl wants to merge 1 commit into
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@kareertl

@kareertl kareertl commented Jun 8, 2026

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https://docs.vulkan.org/tutorial/latest/03_Drawing_a_triangle/02_Graphics_pipeline_basics/03_Render_passes.html was been updated with dynamic rendering info, but the table of contents still mentions only "Render passes." Update the table of contents to reflect the change.

…ring

https://docs.vulkan.org/tutorial/latest/03_Drawing_a_triangle/02_Graphics_pipeline_basics/03_Render_passes.html was been updated with dynamic rendering info, but the table of contents still mentions only "Render passes." Update the table of contents to reflect the change.
@SaschaWillems

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They're still called render passes, no matter if you use the old style api or dynamic rendering.

@kareertl

kareertl commented Jun 8, 2026

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They're still called render passes, no matter if you use the old style api or dynamic rendering.

Yes, hence not removing "Render passes." The problem is the inconsistency of the table of contents and the updated chapter title on the page:

Render_passes

It'd be even better for the tutorial to compare the semantic meanings of the terms, "render pass," "traditional render pass," "VkRenderPass," "render pass object/struct," "dynamic rendering," "dynamic render pass," etc., elsewhere on the Internet (e.g. Reddit, some Q&A websites, etc.) and their real definitions to reduce beginner confusion.

Possible TODOs:

  • Introduce the render pass evolution (?) history briefly to provide the context of the terms
  • List the definitions of the terms
  • Mention frequent incorrect/inaccurate usages of the terms
  • Compare the definitions and the incorrect/inaccurate usages

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