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8 changes: 7 additions & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,12 @@ All notable changes to this project are documented here. The format follows
[Semantic Versioning](https://semver.org/). Pre-releases (`1.0.0-alpha.N`) mark the phases on the
way to 1.0.0; see [docs/ROADMAP.md](docs/ROADMAP.md).

## [Unreleased]
## [1.1.0-beta.2] - 2026-10-29

Phase 6 of the road to 1.1.0: content packs that servers send to their players, night glow and
burning wrecks. Betas are not uploaded to CurseForge; download them from the GitHub releases.
Worlds from 1.1.0-beta.1 and 1.0.0 load as before. Players and servers need the same version,
since the network protocol changed.

### Added

Expand Down Expand Up @@ -406,5 +411,6 @@ Phase 1: foundation and flyable helicopters.
- Free look moved from Left Ctrl to Left Alt, because Left Ctrl is now the vanilla sprint key.
- Roll damping runs per tick instead of per frame, so handling no longer depends on frame rate.

[1.1.0-beta.2]: https://github.com/JnH-Projects/MCHeli-Rework-Forge/releases/tag/v1.1.0-beta.2
[1.1.0-beta.1]: https://github.com/JnH-Projects/MCHeli-Rework-Forge/releases/tag/v1.1.0-beta.1
[1.0.0]: https://github.com/JnH-Projects/MCHeli-Rework-Forge/releases/tag/v1.0.0
8 changes: 4 additions & 4 deletions docs/ROADMAP.md
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Expand Up @@ -132,7 +132,7 @@ Rules that hold for every beta:
| Phase | Version | Theme | State |
|-------|---------|-------|-------|
| 5 | `1.1.0-beta.1` | Groundwork: runtime registry, config, multi-version build | Released |
| 6 | `1.1.0-beta.2` | Content packs and multiplayer sync | In progress |
| 6 | `1.1.0-beta.2` | Content packs and multiplayer sync | Released |
| 7 | `1.1.0-beta.3` | Older Minecraft versions | Planned |
| 8 | `1.1.0-beta.4` | Equipment and the rest of phase 4 | Planned |
| 9 | `1.1.0-beta.5` | Workshop: model, parts and tuning | Planned |
Expand Down Expand Up @@ -183,9 +183,6 @@ The external content packs from phase 4, in the package format the workshop will
from our own assets (no EMB4 files)
- [x] Night glow: tracers, rocket motors, flares and explosions glow, faint by day and bright at
night; a crash keeps burning with a glow and the wreck burns for 30 seconds. Client config `effects.nightGlow` turns it off.
- [ ] Crash spin for shot down aircraft: planes and jets roll into a nose-down spiral instead of
just falling, and helicopters spin faster with some wobble. The spin direction comes from
the entity id so every client sees the same thing.

## Phase 7: older Minecraft versions (`1.1.0-beta.3`)

Expand All @@ -208,6 +205,9 @@ phase; otherwise it moves to 1.2.0 so it does not hold the release back.

Gameplay carried over from phase 4, built once in `common` with per-version glue.

- [ ] Crash spin for shot down aircraft (moved from phase 6): planes and jets roll into a
nose-down spiral instead of just falling, and helicopters spin faster with some wobble. The
spin direction comes from the entity id so every client sees the same thing.
- [ ] Night vision, thermal view and zoom
- [ ] Equipment: GLTD, rangefinder, UAV station and portable controller, parachute, chain towing,
container, fuel, wrench, Stinger and Javelin, smoke grenades
Expand Down
2 changes: 1 addition & 1 deletion gradle.properties
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Expand Up @@ -13,7 +13,7 @@ net.minecraftforge.gradle.merge-source-sets=true
mod_id=mcheli
mod_name=MCHeli Rework
mod_group=com.jnhprojects.mcheli
mod_version=1.1.0-beta.1
mod_version=1.1.0-beta.2
mod_authors=JayMar921 (rework), EMB4 (original author), Fureniku (CurseForge maintainer)
mod_license=MCHeli Rework Licence 1.0 (see LICENSE)

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