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Night glow, burning wrecks and steadier vehicles under fire - #5

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jaymar921 merged 42 commits into
mainfrom
feat/night-glow
Oct 29, 2026
Merged

jaymar921 merged 42 commits into
mainfrom
feat/night-glow

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Mirrors private PR #10 for 1.1.0-beta.2 (phase 6), one signed commit per file.

  • Night glow: tracers, rocket motors, flares, explosion flashes and embers glow, faint by day and bright at night, in caves and under water. Client config effects.nightGlow in the new config/mcheli-client.toml turns it off.
  • Wrecks stay 30 seconds and keep burning until they disappear; sunk wrecks do not burn.
  • Hit vehicles no longer flash red, and hits and explosions no longer jolt a vehicle someone is flying or driving.
  • Phase 6 screenshots in docs/images/phase-6, shown in the README.

Not released yet: beta.2 ships when the rest of phase 6 is done.

@jaymar921 jaymar921 self-assigned this Oct 29, 2026
@jaymar921
jaymar921 merged commit 9d6e216 into main Oct 29, 2026
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