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InspirationByte
eq2engine
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- #84
#84
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Oct 25, 2026
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#84
SoapyMan
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Commits on Oct 25, 2026
- docs: add ESL overview (scripting_esl_overview.md)
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- grim: fix software mode clearing drawInstanceBounds
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- docs: add GRIM overview (rendering_grim_overview.md)
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- docs: add sound emitter system overview (sound_emitter_system_overview.md)
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- animating: remove dead IK code, fix ranges warning
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- GPUDriven: BaseUnlit - override added
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- studio: fix FreeMotionData
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- animating: add ASSERT on InitAnimating if model is not yet loaded
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- studio: fix ReleaseCache with nullptr in m_motionCachedList slots
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- docs: add EGF rendering overview (rendering_egf_overview.md)
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- input: fix KEY_F11 and KEY_SEMICOLON SDL scancodes
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- docs: add input overview (input_overview.md)
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- physics: make sure ghost objects have contacts clean + fix typo
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- docs: add physics overview (physics_overview.md)
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- docs: read system overviews from docs/architecture.md before working with a system
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- studio: fix crash when releasing models if loading in progress
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- physics: add CEqAngularLimitConstraint (per-axis joint rotation limits)
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- egfman2: replace dkPhysics with eqPhysics, add mesh floor and fixed timestep simulation
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- dkphysics: remove deprecated Darktech physics (dkPhysicsLib)
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