Releases: ImageEngine/cortex
Releases · ImageEngine/cortex
Cortex 10.7.0.0a4
Fixes
- USDScene : Fixed handling of connections involving UsdShadeNodeGraph interface parameters 1.
Build
- CI :
- Updated to GafferHQ/dependencies 11.0.0a2.
- Build artifacts and releases now include a "-platform##" suffix denoting their target VFX Reference Platform year. This replaces the "gcc" suffix previously used on Linux builds.
-
To be omitted from the notes for the final 10.7.0.0 release. ↩
Cortex 10.6.3.1
Fixes
- USDScene : Fixed handling of connections involving UsdShadeNodeGraph interface parameters.
Cortex 10.5.16.0
Improvements
- ShaderNetworkAlgo : Added render adaptor API, allowing just-in-time modifications to
ShaderNetworks during translation for rendering.
Cortex 10.7.0.0a3
Cortex 10.6.3.0
Improvements
- ShaderNetworkAlgo : Added render adaptor API, allowing just-in-time modifications to
ShaderNetworks during translation for rendering.
Cortex 10.6.2.2
Fixes
- CoordinateSystem : Added backwards compatibility for legacy transform.
Cortex 10.7.0.0a2
Improvements
- TBB : Improved compatibility with oneTBB 2021.
Breaking Changes
- IECore : Removed
tbb_task_scheduler_init()Python Context Manager. Usetbb_global_control()instead.
Cortex 10.7.0.0a1
Features
- IECore : Added Rampff, RampfColor3f, RampfColor4f and corresponding Ramp*Data classes, for representing user facing shader ramp parameters.
Breaking Changes
- IECoreScene::ShaderNetworkAlgo :
- Removed deprecated functions componentConnectionAdapterLabel, convertOSLComponentConnections, collapseSplineParameters, expandSplineParameters.
- Switch support for Spline parameters to support for Ramp parameters.
Cortex 10.6.2.1
Fixes
- USDScene : Fixed reading of animated parameters on materials and lights.
- Boost : Fixed compatibility with Boost 1.85.
Build
- SConstruct : Added
INCLUDE_PATHSoption.
Cortex 10.6.2.0
Improvements
- ShaderNetwork : Optimised applySubstitutions() for cases where not all shaders need them.
- CurvesPrimitiveEvaluator : Added accessors for getting interpolation coefficients and data indices from Result.
Fixes
- ShaderNetwork::hashSubstitutions : Fixed shader string substitutions that are escaped with backslashes (ie.
myText\<substitutionHandledByArnold\>).