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4 changes: 4 additions & 0 deletions automated_updates_data.json
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Expand Up @@ -104,6 +104,10 @@
{
"date": "2026-07-07",
"summary": "Improved keyboard docs: added 'Key just pressed' (held vs one-frame) and 'Any key released' conditions, control-remapping note, and a reference list of valid key names"
},
{
"date": "2026-07-29",
"summary": "Documented adjustable parameters for the CRT, drop shadow, god rays, Kawase blur, outline, RGB split, and tilt shift effect pages"
}
]
}
9 changes: 9 additions & 0 deletions docs/gdevelop5/all-features/effects/crt/index.md
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Expand Up @@ -4,6 +4,15 @@ Applies a CRT effect, simulating an old cathode-ray tube television.

![](crt-effect.png)

## Parameters

- **Line width** and **Line contrast**: control the appearance of the horizontal scan lines.
- **Show vertical lines**: adds vertical scan lines in addition to the horizontal ones.
- **Curvature**: bends the image outwards to mimic the rounded glass of an old tube screen.
- **Noise**, **Noise size** and **Noise Frequency**: control the amount, scale and update rate of the animated static/grain.
- **Vignetting**, **Vignetting alpha** and **Vignetting blur**: darken and soften the edges of the screen.
- **Interlaced Lines Speed**: animation speed of the moving scan lines (set to 0 to freeze them).


## Reference

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8 changes: 8 additions & 0 deletions docs/gdevelop5/all-features/effects/drop-shadow/index.md
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Expand Up @@ -4,6 +4,14 @@ Add a drop shadow under your object's visible on the layer.

![](drop-shadow-effect.png)

## Parameters

- **Distance** and **Rotation**: how far the shadow is offset from the object and in which direction.
- **Blur** and **Quality**: soften the edge of the shadow. A higher quality gives a smoother blur but costs more performance.
- **Alpha**: opacity of the shadow.
- **Color of the shadow**: the shadow's color.
- **Shadow only**: when enabled, the object itself is hidden and only its shadow is drawn.


## Reference

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7 changes: 7 additions & 0 deletions docs/gdevelop5/all-features/effects/god-rays/index.md
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Expand Up @@ -4,6 +4,13 @@ Cast rays of light from the top of the screen. **This won't work well if shown o

![](godray-effect.gif)

## Parameters

- **Parallel**: when enabled the rays are parallel (like distant sunlight). When disabled they radiate out from a point set by **Center X** and **Center Y**.
- **Angle**: direction the rays are pointing.
- **Light**, **Gain** and **Lacunarity**: control the intensity and the detail/roughness of the rays.
- **Animation Speed**: animates the rays over time (set to 0 to keep them static).


## Reference

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6 changes: 6 additions & 0 deletions docs/gdevelop5/all-features/effects/kawase-blur/index.md
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Expand Up @@ -2,6 +2,12 @@

This is a faster version of the traditional "Blur" effect. It's recommended that you use this one rather than the "Gaussian" blur effect.

## Parameters

- **Blur**: strength of the blur.
- **Quality**: number of blur passes. A higher value gives a smoother result but costs more performance.
- **Pixelize X** and **Pixelize Y**: stretch the blur horizontally or vertically for a directional/motion-like blur.


## Reference

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5 changes: 5 additions & 0 deletions docs/gdevelop5/all-features/effects/outline/index.md
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Expand Up @@ -4,6 +4,11 @@ Add an outline on all objects of the layer having the effect. **This won't work

![](outline-effect.png)

## Parameters

- **Thickness**: width of the outline.
- **Color of the outline**: the outline's color.


## Reference

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4 changes: 4 additions & 0 deletions docs/gdevelop5/all-features/effects/rgb-split/index.md
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Expand Up @@ -4,6 +4,10 @@ Separate each component's RGB(red, green, blue) colors and display them on the s

![](rgb-effect.png)

## Parameters

The **Red**, **Green** and **Blue** X/Y offsets set how far, in pixels, each color channel is shifted from its original position. The larger the offsets, the stronger the chromatic aberration. Setting all offsets to 0 disables the effect.


## Reference

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5 changes: 5 additions & 0 deletions docs/gdevelop5/all-features/effects/tilt-shift/index.md
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Expand Up @@ -4,6 +4,11 @@ Add blur to the top and bottom of the entire layer or object. Perfect to simulat

![](tilt-shift-effect.png)

## Parameters

- **Blur**: strength of the blur applied to the top and bottom of the image.
- **Gradient blur**: size of the transition between the sharp band in the middle and the blurred edges. A smaller value makes the sharp/blurred boundary more abrupt.


## Reference

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