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2 changes: 1 addition & 1 deletion automated_updates_data.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
{
"last_automated_updates_commit": "eabcf11f3558d2f6160c3eeaabf60cf161473223",
"last_automated_updates_commit": "0ce410a6d9c031ec4ea81f491f78a5dba19fc0b8",
"last_improved_things": [
{
"date": "2026-02-16",
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6 changes: 6 additions & 0 deletions docs/gdevelop5/objects/3d-box/index.md
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Expand Up @@ -26,6 +26,12 @@ Lighting can be set up through [layers effects](../../interface/scene-editor/lay

Shadows are rendered around the camera. You can tweak their range, quality and the light intensity by editing the Directional Light effect in the layer.

## Tiling textures

Instead of stretching a face's image to fit the box, you can make it repeat (tile) by enabling **Tile** in the object's texture properties. This is useful for surfaces like floors or walls where a small texture should cover a large area.

Use the **Tile scale** property to control how big the repeated texture appears: a value of 1 displays it at the same size as in 2D, while higher values make the texture larger (so it repeats fewer times across each face).

## About transparency

Support for transparency (faces with transparent or semi opaque colors) can be enabled by checking the checkbox **"Enable texture transparency"** when editing a 3D box object.
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