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dbd-bug-archive

Every Dead by Daylight patch note and developer update, saved before the forums take them down in October 2026. 479 articles, 2018 to 2026, with all their images.

You want Do this
To browse Open the index and pick a section
A specific version Press t and type it with dashes — 10-1-2, not 10.1.2
Any mention of something Press / and search — Decisive Strike
A Table of Contents Press the image (Outline button) at the top right

Each page links to the previous and next patch, top and bottom, so you can read straight through a section without coming back here.

What's here

Section Articles What it covers
Live 135 the main game everyone plays
Player Test Build 66 the test server, before changes go live
Archive: Steam 57 Steam-only fixes
Archive: PS4 56 PlayStation-only fixes
Archive: Xbox One 53 Xbox-only fixes
Archive: Nintendo Switch 24 Switch and Switch 2
Archive: Windows Store 23 Windows app
Archive: Stadia 3 Google Stadia
Developer Updates 62 the dev team explaining what's coming and why

Patch notes and developer updates only — no FAQs, guides, or forum threads.

One thing to know

Each page starts with an AI TL;DR. That summary was written by a machine, to help you tell at a glance whether this is the patch you wanted.

Everything below the title is BHVR's original article, word for word. If the summary and the article disagree, the article is right.


How it's organised
archive/
  index.md                          every article, by section, newest first
  manifest.json                     ids, timestamps, image names and hashes
  summaries.json                    the AI TL;DR text, by article id
  images/<hash>-<name>.<ext>        every image, stored once
  patch-notes/<section>/<slug>.md   one article
  developer-updates/<slug>.md
dbd_archive.py                      the bot that produced all of the above

Filenames keep the forum's own slug, so the original URL is recoverable from the name: 558-10-1-2-bugfix-patch.md came from forums.bhvr.com/dead-by-daylight/kb/articles/558-10-1-2-bugfix-patch. Slugs write versions with dashes, which is why the file finder wants 10-1-2.

Each article opens with front matter giving its title, section, article id, source URL, author, and publish / update / archive timestamps.

Images. Only images inside the article body are saved — the hero banner and the decorative divider bars. The page banner above the title is site furniture, not part of the post, so it is skipped.

They live in one shared archive/images/ folder, named by the first 16 hex digits of their SHA-256 plus the original filename. Identity is the digest alone, so a divider bar used on two hundred pages is stored once and referenced from each. That takes 1906 files down to 667. Every image is listed in manifest.json with its source URL, size and full digest.

Running the bot

Python 3.9 or newer. No dependencies — standard library only, so it still runs years from now.

python3 dbd_archive.py                      # archive everything
python3 dbd_archive.py --section live       # one section (repeatable)
python3 dbd_archive.py --dry-run            # fetch and convert, write nothing
python3 dbd_archive.py --rerender           # rewrite Markdown, reuse stored images
python3 dbd_archive.py --force              # redo everything from scratch
python3 dbd_archive.py --delay 2.0          # be gentler on the server
python3 dbd_archive.py --out some/dir       # write somewhere else

Section names are the directory names above: live, player-test-build, archive-steam, archive-ps4, archive-xbox-one, archive-nintendo-switch, archive-windows-store, archive-stadia, developer-updates.

A first run takes about an hour and writes roughly 600 MB, most of it the large GIFs in Developer Updates. Later runs take seconds unless something changed.

How it behaves

  • Incremental. An article whose dateUpdated still matches manifest.json is skipped, and a stored image is never refetched.
  • Resumable. The manifest is checkpointed after every article, so an interrupted run picks up where it stopped.
  • Polite. One request at a time, throttled by --delay, with four retries and exponential backoff on network errors and HTTP 429.
  • Honest about failures. A failed article is reported to stderr and the run continues; unhandled HTML tags are listed at the end.

How it works

It reads BHVR's public Vanilla knowledge-base API (/api/v2/knowledge-categories, /api/v2/articles) instead of scraping rendered pages, so what lands in the Markdown is the article as authored — no navigation, no theme chrome, no JavaScript.

Bodies are converted by a small HTML parser and Markdown writer in dbd_archive.py: headings, nested lists, emphasis, links, tables, code and images; BHVR's home/leaving?target= redirector unwrapped back to the real URL; forum quotes as blockquotes and spoilers as collapsible <details>; interface chrome such as spoiler toggles and inline SVG icons dropped.

Two passes then tidy up — summaries injected under the front matter, then the navigation lines rebuilt so a new article wires itself into its neighbours. Both are idempotent.

Summaries. archive/summaries.json maps article id to summary text. Edit an entry and re-run the bot to update that page; delete one and that page loses its TL;DR. The articles themselves are never touched.

Weekly sync

.github/workflows/archive.yml re-runs the bot every Sunday and commits anything new, so posts made before the knowledge base comes down are not missed. It can also be run on demand from the Actions tab.

A quiet week produces no commit. Delete the workflow once the archive is locked.


An unofficial preservation effort, not affiliated with or endorsed by Behaviour Interactive. The archived text and images remain their property and are reproduced here for reference only. The bot (dbd_archive.py) is free to reuse.

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An unofficial archive of the Dead by Daylight forum posts (PTB & Dev. Notes)

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