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Original file line number Diff line number Diff line change
Expand Up @@ -1258,7 +1258,11 @@ private static <T extends Event & Cancellable> void handleBlockRightClick(T even

// Handle created boats
if (item != null && Materials.isBoat(item.getType())) {
Events.fireToCancel(event, new SpawnEntityEvent(event, cause, placed.getLocation().add(0.5, 0, 0.5), Materials.getRelatedEntity(item.getType())));
EntityType entityType = Materials.getRelatedEntity(item.getType());
if (entityType == null) {
entityType = EntityType.OAK_BOAT;
}
Events.fireToCancel(event, new SpawnEntityEvent(event, cause, placed.getLocation().add(0.5, 0, 0.5), entityType));
return;
}

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Original file line number Diff line number Diff line change
Expand Up @@ -81,14 +81,13 @@ private static void putMaterialTag(Tag<Material> tag, Integer value) {
ENTITY_ITEMS.put(EntityType.ARMOR_STAND, Material.ARMOR_STAND);
ENTITY_ITEMS.put(EntityType.END_CRYSTAL, Material.END_CRYSTAL);

for (String wood : new String[]{"OAK", "SPRUCE", "BIRCH", "JUNGLE", "ACACIA", "DARK_OAK", "MANGROVE", "CHERRY", "PALE_OAK"}) {
String regular = wood + "_BOAT";
String chest = wood + "_CHEST_BOAT";
ENTITY_ITEMS.put(EntityType.valueOf(regular), Material.getMaterial(regular));
ENTITY_ITEMS.put(EntityType.valueOf(chest), Material.getMaterial(chest));
}
ENTITY_ITEMS.put(EntityType.BAMBOO_RAFT, Material.BAMBOO_RAFT);
ENTITY_ITEMS.put(EntityType.BAMBOO_CHEST_RAFT, Material.BAMBOO_CHEST_RAFT);
// All boat items should have an entity equivalent, so we can use the tag to map them out.
Tag.ITEMS_BOATS.getValues().forEach(mat -> {
EntityType entityEquivalent = Registry.ENTITY_TYPE.get(mat.getKey());
if (entityEquivalent != null) {
ENTITY_ITEMS.put(entityEquivalent, mat);
}
});

// preset some tags to a default value, override some of them:
putMaterialTag(Tag.DOORS, MODIFIED_ON_RIGHT);
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