Skip to content

Ducki67/FN-Gameserver-Center

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

77 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Collected-FN-Game-Servers (🚧 Soon update!!)

Collected FN Game Servers from other archives and sources. Open-source, free to use!

I'll list features in more detail soon — see the Features.md for current notes: Features


Suggesting Game-Servers

If you'd like to suggest a gameserver:

  • Open a new issue in this repository.
  • Attach the gameserver source (or a link to it) and any notes about version, branch, or build instructions.
  • I may test it and, if appropriate, add it to this collection.

Clarification ❗

A few quick notes about this repo:

  1. This repo is intended to collect publicly available, open-source gameserver source code. It is not for leaking private or proprietary code.
  2. I will NOT provide source code for Chapters beyond C3S4 (no Chapter 4/5 gameserver sources here).
  3. All listed gameservers are open-source, known, and publicly published.

Thanks

Special thanks for 27 stars on this repo — really appreciate the support! ❤️


Requirements

  • Visual Studio 2022 (or a compatible version; VS2026 if you have it)
  • A gameserver source from the list in this repo
  • Basic knowledge of C++ and debugging/building native projects
  • Windows x64 development tools and SDKs installed

Building the DLL — Step-by-step

Below are clear, repeatable steps for building a gameserver DLL from source.

1) Open the project

  • Open the solution (.sln) or project (.vcxproj) in Visual Studio.
  • In Solution Explorer expand the solution/project to view files and folders.

2) Update configuration values

  • Look for configuration files such as:
    • Config.h, Configuration.h, Globals.h
    • Settings.h, Options.h
    • Files named *.config, *.ini, or any namespace Globals|Config|Configuration
  • If you don't immediately see a config file, use Visual Studio's search (Ctrl+F) and search for:
    • Globals, Configuration, Config, or class/struct names like struct Config
  • Update the necessary values (paths, ports, hostnames, build flags, etc.) so the project builds and links on your machine.

Example search tips:

Ctrl+F → search for: Globals
Solution-wide search (Ctrl+Shift+F) → names: Configuration, Config, Globals

3) Set build configuration and platform

  • At the top of Visual Studio:
    • Set the Configuration to Release (or Debug while testing).
    • Set the Platform to x64.
    • Some projects may provide a Client configuration — pick the one appropriate for the DLL you want to build.

4) Build in Visual Studio (GUI)

  • Build → Build Solution, or press Ctrl+Shift+B.
  • Watch the Output window for errors and warnings.

5) (Optional) Build from the command line

If you prefer a CLI build (useful for automation or CI):

  • Open "Developer Command Prompt for VS".
  • Run:
msbuild path\to\YourSolution.sln /p:Configuration=Release /p:Platform=x64
  • Or use devenv:
devenv path\to\YourSolution.sln /Build "Release|x64"

6) Locate the built DLL

  • Typical output folder:
<project_folder>\x64\Release\YourGameserver.dll
  • Some projects use bin\Release, output\Release, or other custom folders — check the project's Output Directory setting in Project Properties → General.

Post-build: quick checks

  • Confirm the DLL file exists in the expected output folder.
  • If the project requires additional runtime files (config, data files, third-party DLLs), copy them alongside your built DLL.
  • If you need to test hooking or injecting the DLL into a client, ensure you follow the client's rules and legal/ethical guidelines.

Troubleshooting — common issues

  • Missing includes or headers:
    • Ensure Windows SDK and necessary third-party SDKs/libraries are installed and their include/lib paths are configured in Project Properties.
  • Linker errors (unresolved externals):
    • Verify required .lib files are linked and the correct calling conventions/macros are used.
  • CRT mismatch or runtime errors:
    • Make sure runtime library settings match across projects (Project Properties → C/C++ → Code Generation → Runtime Library).
  • 32-bit vs 64-bit:
    • Building for x86 when you need x64 (or vice versa) will cause runtime failures — confirm platform.
  • If build fails with many errors, try Clean Solution then Rebuild Solution.

If you hit a specific error, open an issue with the build log or paste the relevant error messages — I can help diagnose further.


Tips

  • Keep a copy of the original project settings before making large changes.
  • Use a virtual machine or isolated environment if you're testing code that interacts with game clients.
  • Document any manual changes you make to a game's configuration so they can be reproduced.

About

Collected FN Game Servers from other archives and sources. Open sources, free to use!

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages