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Drakim edited this page Aug 10, 2016
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2 revisions
Many strengths and weaknesses of a choice can be expressed in numbers. A weapon that the player can equip can have a numeric attack power value, allowing him to easily pick the strongest weapon in his inventory.
Often though, some advantage or weakness is not easily expressible in a numeric value, and the player has to test in actual gameplay before he can assess the value of the choice.
Examples
While weapon damage is often numeric, the reach, windup, swing arc and post-attack delay of a weapon is not.
Many side-effects of attacks can be advantageous (like freezing you airborne in the air during the attack)