Little Big Redstone 与 Ars Nouveau 翻译更新#5898
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ChuijkYahus wants to merge 4 commits intoCFPAOrg:mainfrom
Open
Little Big Redstone 与 Ars Nouveau 翻译更新#5898ChuijkYahus wants to merge 4 commits intoCFPAOrg:mainfrom
ChuijkYahus wants to merge 4 commits intoCFPAOrg:mainfrom
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| 模组 | 🔗 链接 | 🎨 相关文件 | |
|---|---|---|---|
| Ars Nouveau | 🔍 源代码 | 🟩 MCMOD | 📁 对比(Azusa) | ||
| 依赖-Curios API (Forge/NeoForge) | 🔍 源代码 | 🟩 MCMOD | * | * | |
| 依赖-Patchouli | 🔍 源代码 | 🟩 MCMOD | * | * | |
| 依赖-GeckoLib | 🔍 源代码 | 🟩 MCMOD | * | * | |
| Little Big Redstone | 🔍 源代码 | 🟩 MCMOD | 📁 对比(Azusa) | ||
| 依赖-Tesseract API (NeoForge) | 🔍 源代码 | 🟩 MCMOD | * | * | |
| 依赖-GuideME | 🔍 源代码 | 🟩 MCMOD | * | * |
💾 基于此 PR 所打包的资源包:
ℹ ars-nouveau 在其它 PR 中有提交:
- Ars nouveau 1.18.2 翻译修订(等待接手) #3133 中包含此模组的 1.18 版本
✔ ars_nouveau Mod Domain 验证通过。
ℹ ars_nouveau-1.21 中英文 Key 相互对应。
ℹ ars_nouveau-1.21 模组内语言文件与 PR 相同。
✔ little_big_redstone Mod Domain 验证通过。
ℹ little_big_redstone-1.21 中英文 Key 相互对应。
ℹ little_big_redstone-1.21 模组内语言文件与 PR 相同。
ℹ 可能争议译名:凋零,请注意区分凋零(药水效果)与凋灵(敌对生物)。例如 ...体若携带中毒效果、或携带凋零效果、或处于着火状态、或...。
ℹ 可能争议译名:速度,请注意区分 1.19.4 后的速度(属性)与迅捷(状态效果)。例如 ...弱诅咒效果还会令魔力恢复速度和自然生命恢复速度减半。...。
详细检查报告
开始检查 ars_nouveau 1.21ars_nouveau-1.21 中文语言文件共有 2361 个 Key; 英文语言文件共有 2361 个 Key
ars_nouveau-1.21 模组内语言文件共有 2361 个 Key;
开始检查 little_big_redstone 1.21
little_big_redstone-1.21 中文语言文件共有 238 个 Key; 英文语言文件共有 238 个 Key
little_big_redstone-1.21 模组内语言文件共有 238 个 Key;
检测到争议译名:凋零 projects/1.21/assets/ars-nouveau/ars_nouveau/lang/zh_cn.json-627: "ars_nouveau.glyph_desc.glyph_hex": "给予脆弱诅咒效果。受影响实体若携带中毒效果、或携带凋零效果、或处于着火状态、或处于冰冻状态时,所受的任意伤害均会少量增加。此外,脆弱诅咒效果还会令魔力恢复速度和自然生命恢复速度减半。",
检测到争议译名:速度 projects/1.21/assets/ars-nouveau/ars_nouveau/lang/zh_cn.json-627: "ars_nouveau.glyph_desc.glyph_hex": "给予脆弱诅咒效果。受影响实体若携带中毒效果、或携带凋零效果、或处于着火状态、或处于冰冻状态时,所受的任意伤害均会少量增加。此外,脆弱诅咒效果还会令魔力恢复速度和自然生命恢复速度减半。",
译名检测仅供参考,可能并没有错误。请在修改前仔细斟酌!
报告在 这里 查看。PR 更新也会更新检查。
🔛 Diff:
ars-nouveau/1.21
| 英文 | 中文 |
|---|---|
| Decreases the duration of Poison applied. 🔽 Applies Poison instead of dealing damage, decreases the duration. |
缩短中毒效果的持续时间。 🔽 从造成伤害改为给予中毒效果,缩短效果持续时间。 |
| Damages a target. May be increased by Amplify, or applies the Poison debuff when using Extend Time. Note, multiple Harms without a delay will not apply due to invincibility on hit. 🔽 Damages a target. May be increased by Amplify, or applies the Poison debuff when using a Time augment. Note, multiple Harms without a delay will not apply due to invincibility on hit. |
对目标造成伤害。“强化”可增加伤害量,“延长时效”可改为给予中毒效果。需注意,由于实体受伤后存在无懈可击时间,不加延迟的多个“伤害”实际不会起效。 🔽 对目标造成伤害。“强化”可增加伤害量。以时效相关增强修饰可改为给予中毒效果。需注意,由于实体受伤后存在无懈可击时间,不加延迟的多个“伤害”实际不会起效。 |
ars-nouveau/1.21-keys
| Key | 英文 | 中文 |
|---|---|---|
ars_nouveau.augment_desc.glyph_harm_glyph_duration_down |
Decreases the duration of Poison applied. 🔽 Applies Poison instead of dealing damage, decreases the duration. |
缩短中毒效果的持续时间。 🔽 从造成伤害改为给予中毒效果,缩短效果持续时间。 |
ars_nouveau.glyph_desc.glyph_harm |
Damages a target. May be increased by Amplify, or applies the Poison debuff when using Extend Time. Note, multiple Harms without a delay will not apply due to invincibility on hit. 🔽 Damages a target. May be increased by Amplify, or applies the Poison debuff when using a Time augment. Note, multiple Harms without a delay will not apply due to invincibility on hit. |
对目标造成伤害。“强化”可增加伤害量,“延长时效”可改为给予中毒效果。需注意,由于实体受伤后存在无懈可击时间,不加延迟的多个“伤害”实际不会起效。 🔽 对目标造成伤害。“强化”可增加伤害量。以时效相关增强修饰可改为给予中毒效果。需注意,由于实体受伤后存在无懈可击时间,不加延迟的多个“伤害”实际不会起效。 |
ars-nouveau/1.21-术语检查
| Key | 英文 | 中文 | 检查结果 |
|---|---|---|---|
ars_nouveau.augment_desc.glyph_harm_glyph_duration_down |
Decreases the duration of Poison applied. 🔽 Applies Poison instead of dealing damage, decreases the duration. |
缩短中毒效果的持续时间。 🔽 从造成伤害改为给予中毒效果,缩短效果持续时间。 |
✔ 术语 poison => 中毒 |
ars_nouveau.glyph_desc.glyph_harm |
Damages a target. May be increased by Amplify, or applies the Poison debuff when using Extend Time. Note, multiple Harms without a delay will not apply due to invincibility on hit. 🔽 Damages a target. May be increased by Amplify, or applies the Poison debuff when using a Time augment. Note, multiple Harms without a delay will not apply due to invincibility on hit. |
对目标造成伤害。“强化”可增加伤害量,“延长时效”可改为给予中毒效果。需注意,由于实体受伤后存在无懈可击时间,不加延迟的多个“伤害”实际不会起效。 🔽 对目标造成伤害。“强化”可增加伤害量。以时效相关增强修饰可改为给予中毒效果。需注意,由于实体受伤后存在无懈可击时间,不加延迟的多个“伤害”实际不会起效。 |
⚠ 术语异常 on => 开 ✔ 术语 poison => 中毒 |
little-big-redstone/1.21
| 英文 | 中文 |
|---|---|
| Program: %s | 程序:%s |
little-big-redstone/1.21-keys
| Key | 英文 | 中文 |
|---|---|---|
text.little_big_redstone.floppy_disk_program_name |
Program: %s | 程序:%s |
little-big-redstone/1.21-术语检查
| Key | 英文 | 中文 | 检查结果 |
|---|
- 🔄 勾选这个复选框来强制刷新
ZHAY10086
reviewed
Mar 17, 2026
Co-authored-by: ZetaY <34602681+ZHAY10086@users.noreply.github.com>
ZHAY10086
approved these changes
Mar 17, 2026
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