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Release 1.4.1 - #52

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tastybento merged 4 commits into
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Aug 27, 2026
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Release 1.4.1#52
tastybento merged 4 commits into
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Release 1.4.1

🤖 Generated with Claude Code

https://claude.ai/code/session_01QWvvUY9ZZJHxUYm1UyjdwK

tastybento and others added 4 commits August 23, 2026 17:11
The scrollable map's two snap views (island/player) left players unable
to reach parts of a large island's map, and the direction arrow only
appeared when a jump target was off-screen — players expected arrows
they could click to move around. The control row is now:

  [◎] ─ ─ ─ [◀] [▲] [•] [▼] [▶] ─ ─ ─ [◇]

- ◀ ▲ ▼ ▶ pan the viewport 6 chunks (half a screen) per click and
  disappear at the map edge
- ◎ jumps to the island center, ◇ jumps to the player's position
  (filled white when the view is already there)
- the middle indicator still points at the island center or player
  when off-screen and jumps there on click
- clicking a chunk keeps the panned position
- the viewport clamps so the last screen ends on the outermost ring

ViewMode is replaced by explicit (viewDx, viewDz) viewport coordinates.
Adds 4 pan tooltip locale keys, synced to all 17 translations.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWvvUY9ZZJHxUYm1UyjdwK
1.4.0 has been released; the pannable map targets 1.4.1.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWvvUY9ZZJHxUYm1UyjdwK
feat: pannable chunk map with always-visible scroll arrows
@sonarqubecloud

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tastybento merged commit e5e86d9 into master Aug 27, 2026
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