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As we've discussed in the context of the Win32 window resizing problem, the message pump (implemented in vsg::Win32_Window::pollEvents) needs to be called on the same thread as owns a window to affect that window. The child windows in the vsgDynamicWindows example are created in loader threads, and those threads don't run message pumps, so messages never reach those windows, and they freeze (both literally and in the didn't handle any window messages for five seconds Win32 definition).
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