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Copy pathScopedAllocator.cs
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235 lines (184 loc) · 5.6 KB
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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace BinaryNinja
{
public class ScopedAllocator : IDisposable
{
private readonly List<IntPtr> m_pointers = new List<IntPtr>();
private bool m_disposed = false;
public void Dispose()
{
if (!m_disposed)
{
foreach (IntPtr pointer in m_pointers)
{
if (pointer != IntPtr.Zero)
{
Marshal.FreeHGlobal(pointer);
}
}
m_pointers.Clear();
m_disposed = true;
}
}
internal IntPtr AllocHGlobal(int size)
{
IntPtr pointer = Marshal.AllocHGlobal(size);
m_pointers.Add(pointer);
return pointer;
}
// BN core expects UTF-8 for every string input. Encode into an HGlobal buffer
// tracked by this allocator, so disposal keeps using Marshal.FreeHGlobal.
internal IntPtr AllocUtf8String(string text)
{
byte[] utf8 = Encoding.UTF8.GetBytes(text ?? string.Empty);
IntPtr pointer = this.AllocHGlobal(utf8.Length + 1);
Marshal.Copy(utf8 , 0 , pointer , utf8.Length);
Marshal.WriteByte(pointer , utf8.Length , 0);
return pointer;
}
internal IntPtr AllocUtf8StringArray(string[] texts)
{
if (texts == null || texts.Length == 0)
{
return IntPtr.Zero;
}
IntPtr arrayPointer = this.AllocHGlobal(IntPtr.Size * texts.Length);
for (int i = 0; i < texts.Length; i++)
{
IntPtr textPointer = this.AllocUtf8String(texts[i]);
Marshal.WriteIntPtr(arrayPointer , i * IntPtr.Size , textPointer);
}
return arrayPointer;
}
// The "Ansi"-named builders are misnomers retained for the generated call
// sites; they delegate to the UTF-8 builders so every write path emits UTF-8.
internal IntPtr AllocAnsiString(string text)
{
return this.AllocUtf8String(text);
}
internal IntPtr AllocAnsiStringArray(string[] texts)
{
return this.AllocUtf8StringArray(texts);
}
internal IntPtr AllocInteger<T>(T value) where T : IConvertible
{
int elementSize = Marshal.SizeOf<T>();
IntPtr pointer = this.AllocHGlobal(elementSize);
if (1 == elementSize)
{
Marshal.WriteByte(pointer , Convert.ToByte((IConvertible)value));
}
else if (2 == elementSize)
{
Marshal.WriteInt16(pointer , Convert.ToInt16((IConvertible)value));
}
else if (4 == elementSize)
{
Marshal.WriteInt32(pointer , Convert.ToInt32((IConvertible)value));
}
else if (8 == elementSize)
{
Marshal.WriteInt64(pointer , Convert.ToInt64((IConvertible)value));
}
else
{
throw new NotSupportedException("Unsupported element type");
}
return pointer;
}
internal IntPtr AllocIntegerArray<T>(T[] items) where T : IConvertible
{
if (items == null || items.Length == 0)
{
return IntPtr.Zero;
}
int elementSize = Marshal.SizeOf<T>();
// Stride by the actual element size, not IntPtr.Size: AllocIntegerArray<uint>
// (BNRegisterSetWithConfidence) writes 4 bytes per element, so the previous
// IntPtr.Size stride over-allocated 2x (8x for byte arrays). Matches the
// element-sized allocation already used by AllocStructArray.
int totalSize = elementSize * items.Length;
IntPtr arrayPointer = this.AllocHGlobal(totalSize);
for (int i = 0; i < items.Length; i++)
{
IntPtr addressOfElement = IntPtr.Add(arrayPointer , i * elementSize);
if (1 == elementSize)
{
Marshal.WriteByte(addressOfElement , Convert.ToByte((IConvertible)items[i]));
}
else if (2 == elementSize)
{
Marshal.WriteInt16(addressOfElement , Convert.ToInt16((IConvertible)items[i]));
}
else if (4 == elementSize)
{
Marshal.WriteInt32(addressOfElement , Convert.ToInt32((IConvertible)items[i]));
}
else if (8 == elementSize)
{
Marshal.WriteInt64(addressOfElement , Convert.ToInt64((IConvertible)items[i]));
}
else
{
throw new NotSupportedException("Unsupported element type");
}
}
return arrayPointer;
}
internal IntPtr AllocStruct<T>(T structure) where T : struct
{
int size = Marshal.SizeOf<T>();
IntPtr pointer = this.AllocHGlobal(size);
Marshal.StructureToPtr(structure , pointer , false);
return pointer;
}
internal IntPtr AllocStructArray<T>(T[] structures) where T : struct
{
if (structures == null || structures.Length == 0)
{
return IntPtr.Zero;
}
int structSize = Marshal.SizeOf<T>();
int totalSize = structSize * structures.Length;
IntPtr arrayPointer = this.AllocHGlobal(totalSize);
for (int i = 0; i < structures.Length; i++)
{
IntPtr addressOfElement = IntPtr.Add(arrayPointer , i * structSize);
Marshal.StructureToPtr(structures[i] , addressOfElement , false);
}
return arrayPointer;
}
internal IntPtr AllocHandleArray<T>(T[] handles) where T : SafeHandle
{
if (handles == null || handles.Length == 0)
{
return IntPtr.Zero;
}
int totalSize = IntPtr.Size * handles.Length;
IntPtr arrayPointer = this.AllocHGlobal(totalSize);
for (int i = 0; i < handles.Length; i++)
{
IntPtr addressOfElement = IntPtr.Add(arrayPointer , i * IntPtr.Size);
Marshal.WriteIntPtr(addressOfElement , handles[i].DangerousGetHandle() );
}
return arrayPointer;
}
internal TNative[] ConvertToNativeArrayEx<TNative,TManaged>(TManaged[] sources)
where TManaged : INativeWrapperEx<TNative>
{
if (sources == null || sources.Length == 0)
{
return Array.Empty<TNative>();
}
List<TNative> targets = new List<TNative>();
for (int i = 0; i < sources.Length; i++)
{
targets.Add( sources[i].ToNativeEx(this));
}
return targets.ToArray();
}
}
}