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38 lines (30 loc) · 727 Bytes
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PlayerUI.cs
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38 lines (30 loc) · 727 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerUI : MonoBehaviour
{
[SerializeField] WeaponUI weaponUI;
[SerializeField] PlayerBar healthBar;
[SerializeField] PlayerBar energyBar;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void EffectEnergy(int value)
{
energyBar.ChangeValue(value);
}
public void UpdateAmmo(int magazine, int totalAmmo)
{
weaponUI.SetAmmoAmount(magazine, totalAmmo);
}
public WeaponUI Weapon
{
get { return weaponUI; }
}
}