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This repository was archived by the owner on Dec 20, 2021. It is now read-only.
This repository was archived by the owner on Dec 20, 2021. It is now read-only.

Chunk distance calculation breaks when teleporting too fast. #17

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@mibby

Paper dev 598 (Spigot 1.13.2)
ProtocolSupport dev 372
BestViewDistance compiled as of commit 8e335e8

Config
https://paste.ubuntu.com/p/8zGBJJRjMf/

Not sure if it's a symptom due to all the other issues, but noticed that view distance setting sometimes breaks when players teleport too quickly between different areas and worlds. The calculations stop calculating for players and they get stuck at the absolute minimum chunk distance configured.

Unless there is perhaps also an incompatibility with ProtocolSupport? RE: ProtocolSupport/ProtocolSupport#1047 (comment)

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