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Project.xml
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130 lines (93 loc) · 3.53 KB
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<?xml version="1.0" encoding="utf-8"?>
<project xmlns="http://lime.software/project/1.0.2"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd">
<!-- _________________________ Application Settings _________________________ -->
<include path="include.xml" if="steam" />
<app title="SteamworksExample" file="SteamworksExample" main="Main" version="0.0.1"
company="HaxeFlixel" />
<!--The
flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a
html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum
without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These
window settings apply to all targets-->
<window width="640" height="480" fps="60" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="false" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export" />
<source path="source" />
<assets path="assets" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<!--In
case you want to use the addons package-->
<!--<haxelib
name="flixel-addons" />-->
<!--In
case you want to use the ui package-->
<!--<haxelib
name="flixel-ui" />-->
<!--In
case you want to use nape with flixel-->
<!--<haxelib
name="nape-haxe4" />-->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable
the Flixel core recording system-->
<!--<haxedef
name="FLX_RECORD" />-->
<!--Disable
the right and middle mouse buttons-->
<!--<haxedef
name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Disable
the native cursor API on Flash-->
<!--<haxedef
name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise
inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--<haxedef
name="FLX_NO_GAMEPAD" />-->
<!--Disable
the Flixel core sound tray-->
<!--<haxedef
name="FLX_NO_SOUND_TRAY" />-->
<!--Disable
the Flixel sound management code-->
<!--<haxedef
name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable
the Flixel core focus lost screen-->
<!--<haxedef
name="FLX_NO_FOCUS_LOST_SCREEN" />-->
<!--Disable
the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable
this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place
custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<haxelib name="steamwrap" if="steam" />
<section if="steam">
<setenv name="STEAM_APP_ID" value="YOUR_APP_ID" />
</section>
<section if="mac">
<set name="APP_FILE" value="SteamworksExample" />
</section>
</project>