Context
Setup:
- Platform: Android (Samsung SM-G990B2, arm64), via MJLauncher/PojavLauncher (gl4es OpenGL translation)
- Minecraft 1.21.1, NeoForge 21.1.248
- Mods: Sable, Create 6.0.10, Veil (bundled)
Issue:
Game crashes at startup with a fatal native error right after Sable/Veil initializes:
FATAL ERROR in native method: Thread[#1,Render thread,5,main]: No context is current or a function that is not available in the current context was called.
at org.lwjgl.opengl.GL33C.glVertexAttribDivisor
at foundry.veil.impl.client.render.vertex.LegacyVertexAttribBindingBuilder$FloatAttribute.apply
...
at foundry.veil.api.quasar.registry.RenderStyleRegistry.initRenderStyles
Expected: Game should launch, or Veil's particle render style init should gracefully fall back on GLES2/gl4es environments where instanced vertex attributes aren't supported.
Crash Report
Its a crach on androïd
Context
Setup:
Issue:
Game crashes at startup with a fatal native error right after Sable/Veil initializes:
FATAL ERROR in native method: Thread[#1,Render thread,5,main]: No context is current or a function that is not available in the current context was called.
at org.lwjgl.opengl.GL33C.glVertexAttribDivisor
at foundry.veil.impl.client.render.vertex.LegacyVertexAttribBindingBuilder$FloatAttribute.apply
...
at foundry.veil.api.quasar.registry.RenderStyleRegistry.initRenderStyles
Expected: Game should launch, or Veil's particle render style init should gracefully fall back on GLES2/gl4es environments where instanced vertex attributes aren't supported.
Crash Report
Its a crach on androïd