Giddy up 2 by owlchemist has not been updated to 1.6. Memegoddess has updated it to 1.6 in Giddy-Up 2 - Continued.
I see in the github, there was former support for owlchemist's Giddy Up 2:
https://github.com/rwmt/Multiplayer-Compatibility/blob/master/Source/Mods/GiddyUp2.cs
https://steamcommunity.com/sharedfiles/filedetails/?id=3674332861
https://github.com/MemeGoddess/GiddyUp2
I see that in the player.log, "Giddy Up 2 - Continued" is absent, perhaps MPCompat is still searching for Owlchemist.GiddyUp:
MPCompat :: Initialized compatibility for adaptive.storage.framework
MPCompat :: Initialized compatibility for dubwise.dubsbadhygiene.lite
MPCompat :: Initialized compatibility for dubwise.dubsmintmenus
MPCompat :: Initialized compatibility for orion.hospitality
MPCompat :: Initialized compatibility for erdelf.minifyeverything
MPCompat :: Initialized compatibility for sandy.rpgstyleinventory
MPCompat :: Initialized compatibility for petetimessix.simplesidearms
Manual mounting of colonists onto animals or choosing the animal owner to choose animal's attack causes a desync.
My load order is the following, is multiplayer compatibility supposed to be right after multiplayer?
"zetrith.prepatcher",
"ludeon.rimworld",
"ludeon.rimworld.royalty",
"ludeon.rimworld.ideology",
"ludeon.rimworld.biotech",
"ludeon.rimworld.anomaly",
"ludeon.rimworld.odyssey",
"rwmt.multiplayer",
"rwmt.multiplayercompatibility",
"adaptive.storage.framework",
"nals.facialanimation",
"sbz.neatstoragefridge",
"sbz.neatstorage",
"sambucher.adogsaidanimalprosthetics2",
"ben.automaticnightowl",
"automatic.bionicicons",
"kopp.chooseyourmedicine",
"avilmask.commonsense",
"owlchemist.doorclearance",
"alias.doormats",
"dubwise.dubsbadhygiene.lite",
"dubwise.dubsmintmenus",
"dubwise.dubsskylights",
"inglix.fasterbiosculptingpod",
"memegoddess.giddyup",
Giddy up 2 by owlchemist has not been updated to 1.6. Memegoddess has updated it to 1.6 in Giddy-Up 2 - Continued.
I see in the github, there was former support for owlchemist's Giddy Up 2:
https://github.com/rwmt/Multiplayer-Compatibility/blob/master/Source/Mods/GiddyUp2.cs
https://steamcommunity.com/sharedfiles/filedetails/?id=3674332861
https://github.com/MemeGoddess/GiddyUp2
I see that in the player.log, "Giddy Up 2 - Continued" is absent, perhaps MPCompat is still searching for Owlchemist.GiddyUp:
MPCompat :: Initialized compatibility for adaptive.storage.framework
MPCompat :: Initialized compatibility for dubwise.dubsbadhygiene.lite
MPCompat :: Initialized compatibility for dubwise.dubsmintmenus
MPCompat :: Initialized compatibility for orion.hospitality
MPCompat :: Initialized compatibility for erdelf.minifyeverything
MPCompat :: Initialized compatibility for sandy.rpgstyleinventory
MPCompat :: Initialized compatibility for petetimessix.simplesidearms
Manual mounting of colonists onto animals or choosing the animal owner to choose animal's attack causes a desync.
My load order is the following, is multiplayer compatibility supposed to be right after multiplayer?
"zetrith.prepatcher",
"ludeon.rimworld",
"ludeon.rimworld.royalty",
"ludeon.rimworld.ideology",
"ludeon.rimworld.biotech",
"ludeon.rimworld.anomaly",
"ludeon.rimworld.odyssey",
"rwmt.multiplayer",
"rwmt.multiplayercompatibility",
"adaptive.storage.framework",
"nals.facialanimation",
"sbz.neatstoragefridge",
"sbz.neatstorage",
"sambucher.adogsaidanimalprosthetics2",
"ben.automaticnightowl",
"automatic.bionicicons",
"kopp.chooseyourmedicine",
"avilmask.commonsense",
"owlchemist.doorclearance",
"alias.doormats",
"dubwise.dubsbadhygiene.lite",
"dubwise.dubsmintmenus",
"dubwise.dubsskylights",
"inglix.fasterbiosculptingpod",
"memegoddess.giddyup",